Free GLB and glTF viewer
Drop a .glb file to inspect it: polycount, materials, wireframe and normals. Everything runs in your browser, so the file is never uploaded anywhere.
Or drag a file onto the viewport. Files never leave your device.
- File
- BoomBox.glb (sample)
- Size
- 331 KB
- Triangles
- …
- Vertices
- …
- Meshes
- …
- Materials
- …
What to check when you open a model
- Triangles. Compare with your platform budget. Too high? Remesh it.
- Clay mode. Hides textures so you can judge the shape alone. Lumps and holes are much easier to spot.
- Wireframe. Shows how evenly the triangles are spread. Dense clusters in flat areas are wasted budget.
- Normals. Colours each face by direction. Patches that flicker or look inverted point to flipped normals.
- Materials. Each material is usually one draw call in a game engine, so fewer is better for performance.
- File size. Heavy file? Usually the textures. See how to reduce GLB file size.
Supported files and privacy
The viewer reads .glb files and .gltf files with embedded buffers, up to 200 MB. A .gltf that references separate .bin or image files will not load on its own; pack it as GLB first, for example with Blender’s glTF exporter.
FBX, OBJ and STL are not opened here. The studio imports them and can convert them to GLB. Going the other way? The free GLB converter turns GLB into STL, OBJ, USDZ or PLY.
The file is read with your browser’s File API and rendered with WebGL on your own device. Nothing is sent to threeD’s servers, and closing the tab clears it.
Questions people ask
Is this 3D viewer really free?
What is the difference between GLB and glTF?
Why does my model look black or too dark?
Can I view animations?
Need a model to look at?
Generate one from a sentence or a photo, then open it here or in the studio.